![]() ![]() The Government, which orchestrated the illegal experiments dealing with “The Marker” (a relic of Unitology), sends in their special interrogations unit to discover what secrets the four crew members possess about Aegis VII in order to further their research into Necromorph DNA. After contact is lost with the USG O’Bannon (clever, eh?), a vessel sent in to investigate the events on the Ishimura and the whereabouts of Isaac Clark, a reconnaissance team is sent in, and finds four survivors among the bloodbath onboard. ![]() ![]() ![]() In other words, it’s what you’d expect out of a quick cash grab.Īftermath, the new tie-in that takes place in between the original game and Ignition, the downloadable flash-animation puzzler that precedes the sequel (they’re making tie-ins for the tie-ins!), is surprisingly worse than its predecessor. The script is flat and doesn’t give enough exposition, giving the characters little to no background and inspiring little interest in the undramatic or scare-less plot, and the CGI integration is repulsive looking. Aside from the 2D animation and the novelty of having TRON himself provide a voice, there really isn’t anything to praise. Because of the impending release date of the sequel, I caught up with Dead Space: Downfall, an animated tie-in that functions as a prequel to the first game and, as far as I can tell, takes place during the events in Extraction. I’m at a bit of a handicap, as I just finished playing through it about a week and a half ago, but compared to RE:5 and Homecoming, it achieves a better balance between scares and action than either genre staple, and was certainly a lot more fun to play because of it. At a time when the Silent Hill and Resident Evil franchises were starting to become less and less inspired, it’s easy to understand why Dead Space was almost universally embraced. ![]()
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